Finished generation of solveable map (rev 1)
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827f3ccdf6
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166
Controller.cpp
166
Controller.cpp
@ -35,65 +35,147 @@ void Controller::fill(bool solveable) {
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}
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void Controller::fillSolveableTable() {
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time_t start_time = time(NULL);
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srand(time(NULL));
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std::list<ThreePoint> positions;
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auto not_end = remaining;
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int overall = gridSize.z * gridSize.x * gridSize.y;
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int pos = rand() % overall;
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int z, x, y;
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std::set<ThreePoint> positions;
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do {
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z = pos / (gridSize.x * gridSize.y);
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x = (pos / gridSize.y) % gridSize.x;
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y = pos % gridSize.y;
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} while (table[z][x][y] != FREE);
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positions.insert(getRandLowest());
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positions.push_back({z, x, y});
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auto next_ptr = positions.begin();
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int past_pos = 0;
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auto past_ptr = positions.begin();
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while (!positions.empty()) {
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while (!positions.empty() || (not_end && !(positions.insert(getRandLowest()), positions.empty()))) {
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int id = genRandId();
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if (id < 34) {
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past_pos = emplace_rand(id, positions, past_pos, past_ptr);
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past_pos = emplace_rand(id, positions, past_pos, past_ptr);
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emplace_rand(id, positions, next_ptr, true);
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emplace_rand(id, positions, next_ptr, false);
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cardsCounter[id]--;
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} else
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emplace_rand(id, positions, past_pos, past_ptr);
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not_end -= 2;
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} else {
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emplace_rand(id, positions, next_ptr, true);
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not_end--;
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}
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}
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wxLogInfo(
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wxString::Format("Filling took %i seconds", start_time - time(NULL)));
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}
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int Controller::emplace_rand(int id, std::list<ThreePoint> positions,
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int past_pos,
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std::list<ThreePoint>::iterator past_ptr) {
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int d = rand() % positions.size() - past_pos;
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wxPoint Controller::getRandLowest() {
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int overall = gridSize.x * gridSize.y;
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int x, y;
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if (d > 0)
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for (int i = 0; i < d; i++)
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past_ptr++;
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else
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for (int i = 0; i > d; i--)
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past_ptr--;
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do {
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int pos = rand() % overall;
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x = (pos / gridSize.y) % gridSize.x;
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y = pos % gridSize.y;
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} while (table[0][x][y] != FREE);
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past_pos += d;
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return {x, y};
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}
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table[past_ptr->z][past_ptr->x][past_ptr->y] = id;
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#include <wx/file.h>
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// if ()
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// positions.push_back({})
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void print_list(const std::set<ThreePoint>& positions) {
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wxFile f("tmp.txt", wxFile::write_append);
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for (const auto& el : positions)
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f.Write(itowxS(el.z) + " " + itowxS(el.x) + " " + itowxS(el.y) + "\n");
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f.Write("_ size: " + itowxS(positions.size()) + "\n");
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}
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/**
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* TODO: random move and positions adding
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*/
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void Controller::emplace_rand(int id, std::set<ThreePoint>& positions,
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std::set<ThreePoint>::iterator& next_ptr,
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bool canBeUp) {
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print_list(positions);
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return 0;
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table[next_ptr->z][next_ptr->x][next_ptr->y] = id;
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push_available(positions, *next_ptr);
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auto prev_ptr = next_ptr;
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auto prev = *next_ptr;
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do {
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next_ptr++;
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if (next_ptr == positions.end())
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next_ptr = positions.begin();
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} while (!canBeUp && !wouldBeUpFree(prev, *next_ptr));
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positions.erase(prev_ptr);
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}
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bool Controller::wouldBeUpFree(const ThreePoint& prev, const ThreePoint& next) {
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table[next.z][next.x][next.y] = 1;
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bool res = upFree(prev);
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table[next.z][next.x][next.y] = FREE;
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return res;
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}
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void Controller::push_available(std::set<ThreePoint>& positions,
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const ThreePoint& pos) {
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int z = pos.z, x = pos.x, y = pos.y;
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if (x >= 2 && table[z][x-2][y] == FREE) // left
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positions.emplace(z, x-2, y);
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if (x + 2 < gridSize.x && table[z][x+2][y] == FREE) // right
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positions.emplace(z, x+2, y);
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if (y >= 1 && (y < 2 || table[z][x][y-2] != FREE)) { // half bottom
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if (x >= 2 && table[z][x-2][y-1] == FREE) // left
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positions.emplace(z, x-2, y-1);
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if (x + 2 < gridSize.x && table[z][x+2][y-1] == FREE) // right
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positions.emplace(z, x+2, y-1);
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}
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if (y + 1 < gridSize.y && (y + 2 >= gridSize.y || table[z][x][y+2] != FREE)) { // half bottom
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if (x >= 2 && table[z][x-2][y+1] == FREE) // left
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positions.emplace(z, x-2, y+1);
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if (x + 2 < gridSize.x && table[z][x+2][y+1] == FREE) // right
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positions.emplace(z, x+2, y+1);
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}
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if (y >= 2 && table[z][x][y-2] == FREE) // up
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positions.emplace(z, x, y-2);
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if (y + 2 < gridSize.y && table[z][x][y+2] == FREE) // bottom
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positions.emplace(z, x, y+2);
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if (z + 1 < gridSize.z) { // higher
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if (table[z+1][x][y] == FREE) // straight
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positions.emplace(z+1, x, y);
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if (y >= 1 && (y < 2 || table[z][x][y-2] != FREE) && table[z+1][x][y-1] == FREE) // half top
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positions.emplace(z+1, x, y-1);
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if (y + 1 < gridSize.y && (y + 2 >= gridSize.y || table[z][x][y+2] != FREE) && table[z+1][x][y+1] == FREE) // half bottom
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positions.emplace(z+1, x, y+1);
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if (x >= 1 && (x < 2 || table[z][x-2][y] != FREE)) {// half left
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if (table[z+1][x-1][y] == FREE) // straight
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positions.emplace(z+1, x-1, y);
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if (y >= 1 && (x < 2 || table[z][x-2][y-1] != FREE) && table[z+1][x-1][y-1] == FREE) // half top
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positions.emplace(z+1, x-1, y-1);
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if (y + 1 < gridSize.y && (x < 2 || table[z][x-2][y+1] != FREE) && table[z+1][x-1][y+1] == FREE) //half bottom
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positions.emplace(z+1, x-1, y+1);
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}
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if (x + 1 < gridSize.x && (x + 2 >= gridSize.x || table[z][x+2][y] != FREE)) { // half right
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if (table[z+1][x+1][y] == FREE) // straight
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positions.emplace(z+1, x+1, y);
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if (y >= 1 && (x + 2 >= gridSize.x || table[z][x+2][y-1] != FREE) && table[z+1][x+1][y-1] == FREE) // half top
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positions.emplace(z+1, x+1, y-1);
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if (y + 1 < gridSize.y && (x + 2 >= gridSize.x || table[z][x+2][y+1] != FREE) && table[z+1][x+1][y+1] == FREE) //half bottom
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positions.emplace(z+1, x+1, y+1);
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}
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}
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}
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void Controller::free_table() {
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@ -115,7 +197,7 @@ void Controller::free_table() {
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void Controller::fillRandom() {
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srand(time(NULL));
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wxLogDebug(wxString::Format("%i", remaining));
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wxLogDebug(itowxS(remaining));
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auto not_end = remaining;
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@ -261,7 +343,7 @@ void Controller::handleClick(const wxPoint& point) {
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ThreePoint pos = {-1, posPlain.x, posPlain.y};
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if (pos.x > -1) {
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auto card = getCardByPosition(pos);
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CardT* card = getCardByPosition(pos);
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if (pos.z >= 0 && available(pos)) {
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if (selected != nullptr && sameValues(*card, *selected) &&
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@ -2,7 +2,7 @@
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#define CONTROLLER_H
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#include <array>
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#include <list>
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#include <set>
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#include <stack>
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#include "wxw.h"
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@ -43,8 +43,11 @@ private:
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CardT* selected = nullptr;
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void fillSolveableTable();
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int emplace_rand(int id, std::list<ThreePoint> positions, int past_pos,
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std::list<ThreePoint>::iterator past_ptr);
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wxPoint getRandLowest();
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void emplace_rand(int id, std::set<ThreePoint>& positions,
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std::set<ThreePoint>::iterator& next_ptr, bool canBeUp);
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bool wouldBeUpFree(const ThreePoint& prev, const ThreePoint& next);
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void push_available(std::set<ThreePoint>& positions, const ThreePoint& pos);
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void fillRandom();
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@ -49,8 +49,6 @@ void MainFrame::initMenu() {
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menuGame->Append(IDM_New_Game, _("Начать сначала"));
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menuGame->Append(IDM_Open, _("Открыть карту"));
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menuGame->AppendCheckItem(IDM_Solveable, _("Генерировать решаемую карту"));
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menuGame->Enable(IDM_Solveable,
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false); // TODO: finish solveable table generation
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menuGame->AppendSeparator();
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menuGame->Append(IDM_Undo, _("Отменить ход"));
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menuGame->Append(IDM_Reshuffle, _("Перемешать поле"));
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12
utils.h
12
utils.h
@ -26,8 +26,18 @@ public:
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class ThreePoint {
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public:
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ThreePoint(int _z, int _x, int _y) : x(_x), y(_y), z(_z){};
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constexpr ThreePoint(int _z, int _x, int _y) : x(_x), y(_y), z(_z){};
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ThreePoint(const wxPoint& a) : x(a.x), y(a.y), z(0){};
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ThreePoint() : x(0), y(0), z(0){};
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bool operator<(const ThreePoint& b) const {
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return z*144*144+x*144+y < b.z*144*144+b.x*144+b.y;
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}
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bool operator==(const ThreePoint& b) {
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return z == b.z && x == b.x && y == b.y;
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}
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int x;
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int y;
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int z;
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