wxMahjong/MainFrame.cpp

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#include "MainFrame.h"
#include "AboutDlg.h"
#include "HelpDlg.h"
#include "RulesDlg.h"
#include "events.h"
#include "resources/icon.xpm"
MainFrame::MainFrame()
: wxFrame(nullptr, wxID_ANY, _("Маджонг (пасьянс)"), wxDefaultPosition,
wxSize(800, 600)),
dataDirPath(wxStandardPaths::Get().GetUserDataDir()) {
SetIcon(logo_icon);
initMenu();
bindMenu();
Bind(wxEVT_SHOW, [this](wxShowEvent& _) -> void {
if (openLayout())
panel->Start(layoutPath, solveable,
[this](const wxSize& size) -> void {
this->SetMinClientSize(size);
});
});
Bind(END_EVT, [this](wxCommandEvent& evt) -> void {
wxMessageDialog dlg(this, _("Хотите сыграть снова?"),
_("Игра окончена"), wxYES_NO);
dlg.SetExtendedMessage(_("Поздравляем, вы закончили игру за ") +
evt.GetString());
if (dlg.ShowModal() == wxID_YES) {
panel->Start(layoutPath, solveable,
[this](const wxSize& size) -> void {
this->SetMinClientSize(size);
});
}
});
CreateStatusBar(2);
panel = new GamePanel(this);
panel->SetFocus();
}
void MainFrame::initMenu() {
wxMenu* menuGame = new wxMenu;
menuGame->Append(IDM_New_Game, _("Начать сначала"));
menuGame->Append(IDM_Open, _("Открыть карту"));
menuGame->AppendCheckItem(IDM_Solveable, _("Генерировать решаемую карту"));
menuGame->AppendSeparator();
menuGame->Append(IDM_Undo, _("Отменить ход"));
menuGame->Append(IDM_Reshuffle, _("Перемешать поле"));
menuGame->AppendSeparator();
menuGame->Append(IDM_Exit, _("Выход"));
wxMenu* menuHelp = new wxMenu;
menuHelp->Append(IDM_Help, _("Инструкция"));
menuHelp->Append(IDM_Rules, _("Правила игры"));
menuHelp->Append(IDM_About, _("О программе"));
wxMenuBar* menuBar = new wxMenuBar;
menuBar->Append(menuGame, _("Игра"));
menuBar->Append(menuHelp, _("Помощь"));
SetMenuBar(menuBar);
}
void MainFrame::bindMenu() {
Bind(
wxEVT_MENU, [this](wxCommandEvent& _) -> void { Close(); }, IDM_Exit);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void {
if (openLayout())
panel->Start(layoutPath, solveable,
[this](const wxSize& size) -> void {
this->SetMinClientSize(size);
});
},
IDM_Open);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void {
(new HelpDlg(this, wxID_ANY))->Show();
},
IDM_Help);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void {
(new AboutDlg(this, wxID_ANY))->Show();
},
IDM_About);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void {
(new RulesDlg(this, wxID_ANY))->Show();
},
IDM_Rules);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void {
if (!layoutPath.IsEmpty() || openLayout()) {
panel->Start(layoutPath, solveable,
[this](const wxSize& size) -> void {
this->SetMinClientSize(size);
});
}
},
IDM_New_Game);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& evt) -> void { solveable = evt.IsChecked(); },
IDM_Solveable);
Bind(
wxEVT_MENU, [this](wxCommandEvent& _) -> void { panel->undo(); },
IDM_Undo);
Bind(
wxEVT_MENU,
[this](wxCommandEvent& _) -> void { panel->reshuffle(solveable); },
IDM_Reshuffle);
}
/**
* Shows a file opening dialog asking for .smlf file if succed, sets its path to
* layoutPath
* @return true if user have chosen a file, false if cancelled
*/
bool MainFrame::openLayout() {
wxFileDialog openFileDlg(
this, _("Открыть карту"),
dataDirPath + wxFileName::GetPathSeparator() + _("layouts"),
_("Turtle.smlf"), _("Файлы Mahjong карт (*.smlf)|*.smlf"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if (openFileDlg.ShowModal() == wxID_CANCEL)
return false;
layoutPath = openFileDlg.GetPath();
return true;
}