thetriangle/triangle.c
2020-06-11 20:39:20 +05:00

176 lines
3.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
typedef struct
{
char type[3];
int height;
char symbol1, symbol2;
bool romb;
} triangle;
void clrscr();
bool strcomp(char *a, char *b);
void swap(char *a, char *b);
void drawTriangle(triangle tr);
void drawFlippedTriangle(triangle tr);
char curSymbol(char symbol1, char symbol2, int i);
void drawLine(int freeSpace, int length, char symbol);
triangle getTriangleOptions(triangle tr);
int main()
{
/*
Header
*/
clrscr();
printf("\n\n");
printf(" * Welcome to The Triangle programm.\n");
printf(" *** It would help you to draw some simple, but beautiful triangles.\n");
printf("***** Hope you'll enjoy using it!\n");
printf("\n\n");
// sleep(2); disabled while development
clrscr();
/*
Preview
*/
triangle solid = {
.type = "so",
.height = 5,
.symbol1 = '*',
.romb = false};
drawTriangle(solid);
printf("(so)lid\n");
triangle stripped = {
.type = "st",
.height = 5,
.symbol1 = '*',
.symbol2 = '+',
.romb = false};
drawTriangle(stripped);
printf("(st)ripped\n");
/*
Configuration
*/
triangle tr;
tr = getTriangleOptions(tr);
/*
Drawing
*/
drawTriangle(tr);
if (tr.romb)
drawFlippedTriangle(tr);
return 0;
}
void clrscr()
{
printf("\e[1;1H\e[2J");
}
bool strcomp(char *a, char *b)
{
int i = 0;
while (a[i] != '\0' && a[i] != '\n')
{
if (a[i] != b[i])
return false;
i++;
}
if (a[i] != '\0' || b[i] != '\0')
return false;
return true;
}
void swap(char *a, char *b)
{
*a = *a ^ *b;
*b = *b ^ *a;
*a = *a ^ *b;
}
void drawTriangle(triangle tr)
{
if (strcomp(tr.type, "so"))
tr.symbol2 = tr.symbol1;
if (tr.romb)
{
tr.height /= 2;
tr.height++;
}
for (int i = 0; i < tr.height; i++)
drawLine(tr.height - i - 1, i * 2 + 1, curSymbol(tr.symbol1, tr.symbol2, i));
}
void drawFlippedTriangle(triangle tr)
{
if (strcomp(tr.type, "so"))
tr.symbol2 = tr.symbol1;
for (int i = tr.height - (tr.height / 2 + 1); i >= 0; i--)
drawLine(tr.height / 2 - i, i * 2 + 1, curSymbol(tr.symbol1, tr.symbol2, i));
}
char curSymbol(char symbol1, char symbol2, int i)
{
if ((i + 1) % 2 == 1)
return symbol1;
else
return symbol2;
}
void drawLine(int freeSpace, int length, char symbol)
{
for (int i = 0; i < freeSpace; i++)
putchar(' ');
for (int i = 0; i < length; i++)
putchar(symbol);
putchar('\n');
}
triangle getTriangleOptions(triangle tr)
{
// Type
printf("Select what mode do you want to work with: ");
fgets(tr.type, 3, stdin);
printf("%s. Great choise!\n", (strcomp(tr.type, "so") ? "Solid" : "Stripped"));
// Height
printf("Height of triangle: ");
scanf("%d", &tr.height);
getchar();
// Primary symbol
printf("Primary symbol: ");
tr.symbol1 = getchar();
getchar();
// Secondary symbol
if (strcomp(tr.type, "st"))
{
printf("Secondary symbol: ");
tr.symbol2 = getchar();
getchar();
}
// Romb
printf("Make a romb? (y/n): ");
tr.romb = getchar() == 'y';
return tr;
}