wxMahjong/GamePanel.cpp

42 lines
1.1 KiB
C++

#include "GamePanel.h"
#include <wx/dcbuffer.h>
#include "utils.h"
GamePanel::GamePanel(wxFrame* parent) : wxPanel(parent), controller(drawer), sb(parent->GetStatusBar()) {
SetBackgroundStyle(wxBG_STYLE_PAINT);
Bind(wxEVT_PAINT, &GamePanel::OnPaint, this);
Bind(wxEVT_SIZE, [this](wxSizeEvent& evt) -> void {
this->controller.resize(evt.GetSize());
});
timer = new wxTimer(this);
Bind(wxEVT_TIMER, &GamePanel::OnTimer, this, timer->GetId());
Bind(wxEVT_LEFT_DOWN, &GamePanel::OnClick, this);
}
void GamePanel::Start() {
controller.stopwatch = 0;
timer->Start(1000, wxTIMER_CONTINUOUS);
sb->SetStatusText(LTimeToStr(controller.stopwatch));
}
void GamePanel::OnPaint(wxPaintEvent& _) {
wxAutoBufferedPaintDC dc(this);
drawer.drawTable(dc);
}
void GamePanel::OnTimer(wxTimerEvent& _) {
controller.stopwatch += 1;
sb->SetStatusText(LTimeToStr(controller.stopwatch));
}
void GamePanel::OnClick(wxMouseEvent& _) {
wxPoint res = controller.toGrid(wxGetMousePosition());
sb->PushStatusText(itowxS(res.x) + _("x") + itowxS(res.y));
}