66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
#include "./GameFrame.h"
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#include "./HelpDlg.h"
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#include "./RulesDlg.h"
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#include "./AboutDlg.h"
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BEGIN_EVENT_TABLE(GameFrame, wxFrame)
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EVT_MENU(IDM_Exit, GameFrame::OnExit)
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EVT_MENU(IDM_Help, GameFrame::OnHelp)
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EVT_MENU(IDM_Rules, GameFrame::OnRules)
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EVT_MENU(IDM_About, GameFrame::OnHelp)
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EVT_PAINT(GameFrame::OnPaint)
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END_EVENT_TABLE()
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GameFrame::GameFrame()
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: wxFrame(nullptr, wxID_ANY, _("Маджонг (пасьянс)"))
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{
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InitMenu();
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}
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void GameFrame::InitMenu() {
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wxMenu *menuGame = new wxMenu;
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menuGame->Append(IDM_New_Game, _("Начать сначала"));
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menuGame->AppendSeparator();
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menuGame->Append(IDM_Exit, _("Выход"));
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wxMenu *menuHelp = new wxMenu;
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menuHelp->Append(IDM_Help, _("Инструкция"));
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menuHelp->Append(IDM_Rules, _("Правила игры"));
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menuHelp->Append(IDM_About, _("О программе"));
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(menuGame, _("Игра"));
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menuBar->Append(menuHelp, _("Помощь"));
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SetMenuBar(menuBar);
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}
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void GameFrame::OnExit(wxCommandEvent &event) {
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Close();
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}
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void GameFrame::OnHelp(wxCommandEvent &event) {
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HelpDlg *dlg = new HelpDlg(this, -1);
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dlg->Show();
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}
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void GameFrame::OnRules(wxCommandEvent &event) {
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RulesDlg *dlg = new RulesDlg(this, -1);
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dlg->Show();
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}
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void GameFrame::OnAbout(wxCommandEvent &event) {
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AboutDlg *dlg = new AboutDlg(this, -1);
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dlg->Show();
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}
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void GameFrame::OnPaint(wxPaintEvent& event) {
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wxPaintDC dc(this);
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paint.drawTable(dc, GetSize());
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}
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