wxMahjong/GameFrame.cpp

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#include "./GameFrame.h"
#include "./HelpDlg.h"
#include "./RulesDlg.h"
#include "./AboutDlg.h"
BEGIN_EVENT_TABLE(GameFrame, wxFrame)
EVT_MENU(IDM_Exit, GameFrame::OnExit)
EVT_MENU(IDM_Help, GameFrame::OnHelp)
EVT_MENU(IDM_Rules, GameFrame::OnRules)
EVT_MENU(IDM_About, GameFrame::OnHelp)
EVT_PAINT(GameFrame::OnPaint)
END_EVENT_TABLE()
GameFrame::GameFrame()
: wxFrame(nullptr, wxID_ANY, _("Маджонг (пасьянс)"))
{
InitMenu();
}
void GameFrame::InitMenu() {
wxMenu *menuGame = new wxMenu;
menuGame->Append(IDM_New_Game, _("Начать сначала"));
menuGame->AppendSeparator();
menuGame->Append(IDM_Exit, _("Выход"));
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(IDM_Help, _("Инструкция"));
menuHelp->Append(IDM_Rules, _("Правила игры"));
menuHelp->Append(IDM_About, _("О программе"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuGame, _("Игра"));
menuBar->Append(menuHelp, _("Помощь"));
SetMenuBar(menuBar);
}
void GameFrame::OnExit(wxCommandEvent &event) {
Close();
}
void GameFrame::OnHelp(wxCommandEvent &event) {
HelpDlg *dlg = new HelpDlg(this, -1);
dlg->Show();
}
void GameFrame::OnRules(wxCommandEvent &event) {
RulesDlg *dlg = new RulesDlg(this, -1);
dlg->Show();
}
void GameFrame::OnAbout(wxCommandEvent &event) {
AboutDlg *dlg = new AboutDlg(this, -1);
dlg->Show();
}
void GameFrame::OnPaint(wxPaintEvent& event) {
wxPaintDC dc(this);
paint.drawTable(dc, GetSize());
}