wxMahjong/MainFrame.cpp

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#include "MainFrame.h"
#include "HelpDlg.h"
#include "RulesDlg.h"
#include "AboutDlg.h"
#include "resources/icon.xpm"
MainFrame::MainFrame()
: wxFrame(nullptr, wxID_ANY, _("Маджонг (пасьянс)"), wxDefaultPosition, wxSize(800, 600)),
dataDirPath(wxStandardPaths::Get().GetUserDataDir())
{
SetIcon(logo_icon);
initMenu();
bindMenu();
CreateStatusBar(2);
panel = new GamePanel(this);
panel->SetFocus();
if (openLayout())
panel->Start(layoutPath, solveable);
}
void MainFrame::initMenu() {
wxMenu *menuGame = new wxMenu;
menuGame->Append(IDM_New_Game, _("Начать сначала"));
menuGame->Append(IDM_Open, _("Открыть карту"));
menuGame->AppendCheckItem(IDM_Solveable, _("Генерировать решаемую карту"));
menuGame->Enable(IDM_Solveable, false); // TODO: finish solveable table generation
menuGame->AppendSeparator();
menuGame->Append(IDM_Undo, _("Отменить ход"));
menuGame->Append(IDM_Reshuffle, _("Перемешать поле"));
menuGame->AppendSeparator();
menuGame->Append(IDM_Exit, _("Выход"));
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(IDM_Help, _("Инструкция"));
menuHelp->Append(IDM_Rules, _("Правила игры"));
menuHelp->Append(IDM_About, _("О программе"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuGame, _("Игра"));
menuBar->Append(menuHelp, _("Помощь"));
SetMenuBar(menuBar);
}
void MainFrame::bindMenu() {
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
Close();
}, IDM_Exit);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
if (openLayout())
panel->Start(layoutPath, solveable);
}, IDM_Open);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
(new HelpDlg(this, -1))->Show();
}, IDM_Help);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
(new AboutDlg(this, -1))->Show();
}, IDM_About);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
(new RulesDlg(this, -1))->Show();
}, IDM_Rules);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
if (!layoutPath.IsEmpty() || openLayout()) {
panel->Start(layoutPath, solveable);
Refresh();
}
}, IDM_New_Game);
Bind(wxEVT_MENU, [this](wxCommandEvent& evt) -> void {
solveable = evt.IsChecked();
}, IDM_Solveable);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
panel->undo();
}, IDM_Undo);
Bind(wxEVT_MENU, [this](wxCommandEvent& _) -> void {
panel->reshuffle(solveable);
}, IDM_Reshuffle);
}
/**
* Shows a file opening dialog asking for .smlf file if succed, sets its path to layoutPath
* @return true if user have chosen a file, false if cancelled
*/
bool MainFrame::openLayout() {
wxFileDialog openFileDlg(this, _("Открыть карту"), dataDirPath + wxFileName::GetPathSeparator() + _("layouts"), _("Turtle.smlf"), _("Файлы Mahjong карт (*.smlf)|*.smlf"), wxFD_OPEN | wxFD_FILE_MUST_EXIST);
if (openFileDlg.ShowModal() == wxID_CANCEL)
return false;
layoutPath = openFileDlg.GetPath();
return true;
}