39 lines
912 B
C++
39 lines
912 B
C++
#include "./GamePanel.h"
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#include <wx/dcbuffer.h>
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GamePanel::GamePanel(wxFrame* parent) : wxPanel(parent) {
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SetBackgroundStyle(wxBG_STYLE_PAINT);
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Bind(wxEVT_PAINT, &GamePanel::OnPaint, this);
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Bind(wxEVT_SIZE, [this](wxSizeEvent& evt) -> void {
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this->drawer.tableSize = evt.GetSize();
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});
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timer = new wxTimer(this);
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timerText = drawer.initTimer(this);
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Bind(wxEVT_TIMER, [this](wxTimerEvent& _) -> void {
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controller.stopwatch += 1;
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drawer.drawTimer(timerText, controller.stopwatch);
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}, timer->GetId());
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}
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void GamePanel::Start() {
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wxLogDebug(_("Started game"));
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controller.stopwatch = 0;
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timer->Start(1000, wxTIMER_CONTINUOUS);
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Refresh();
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}
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void GamePanel::OnPaint(wxPaintEvent& _) {
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wxAutoBufferedPaintDC dc(this);
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drawer.drawTable(dc);
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drawer.drawTimer(timerText, controller.stopwatch);
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wxLogDebug("Rerender");
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}
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