44 lines
745 B
C++
44 lines
745 B
C++
#ifndef MainFrame_H_
|
|
#define MainFrame_H_
|
|
|
|
#include "wxw.h"
|
|
|
|
#include "GamePanel.h"
|
|
|
|
class MainFrame : public wxFrame {
|
|
public:
|
|
MainFrame();
|
|
|
|
wxString layoutPath;
|
|
|
|
private:
|
|
void initMenu();
|
|
void bindMenu();
|
|
|
|
GamePanel* panel;
|
|
|
|
bool openLayout();
|
|
void startGame();
|
|
|
|
const std::function<void(const wxSize&)> setMinSize_fn;
|
|
|
|
const wxString dataDirPath;
|
|
|
|
bool solveable = false; // determites wether to generate solveable or
|
|
// completely random map
|
|
};
|
|
|
|
enum {
|
|
IDM_Open = wxID_OPEN,
|
|
IDM_Exit = wxID_EXIT,
|
|
IDM_Help = wxID_HELP,
|
|
IDM_About = wxID_ABOUT,
|
|
IDM_Rules = wxID_HIGHEST + 1,
|
|
IDM_New_Game,
|
|
IDM_Solveable,
|
|
IDM_Undo,
|
|
IDM_Reshuffle
|
|
};
|
|
|
|
#endif
|