#include "GamePanel.h" #include #include "utils.h" GamePanel::GamePanel(wxFrame* parent) : wxPanel(parent), controller(drawer), sb(parent->GetStatusBar()) { SetBackgroundStyle(wxBG_STYLE_PAINT); Bind(wxEVT_PAINT, &GamePanel::OnPaint, this); Bind(wxEVT_SIZE, [this](wxSizeEvent& evt) -> void { this->controller.resize(evt.GetSize()); }); timer = new wxTimer(this); Bind(wxEVT_TIMER, &GamePanel::OnTimer, this, timer->GetId()); Bind(wxEVT_LEFT_DOWN, &GamePanel::OnClick, this); } void GamePanel::Start() { controller.stopwatch = 0; timer->Start(1000, wxTIMER_CONTINUOUS); sb->SetStatusText(LTimeToStr(controller.stopwatch)); } void GamePanel::OnPaint(wxPaintEvent& _) { wxAutoBufferedPaintDC dc(this); drawer.drawTable(dc); } void GamePanel::OnTimer(wxTimerEvent& _) { controller.stopwatch += 1; sb->SetStatusText(LTimeToStr(controller.stopwatch)); } void GamePanel::OnClick(wxMouseEvent& _) { wxPoint res = controller.toGrid(wxGetMousePosition()); sb->PushStatusText(itowxS(res.x) + _("x") + itowxS(res.y)); }