#ifndef CONTROLLER_H #define CONTROLLER_H #include <array> #include <set> #include <stack> #include "wxw.h" #include "Drawer.h" #include "XmlLayout.h" class Controller { public: Controller(Drawer& drawer); int stopwatch = -1; void loadLayout(const wxString& path); void handleClick(const wxPoint& point); TLVec& getTable(); void free_table(); void fill(bool solveable); uint8_t remaining; void undo(); bool gameStarted() const; Dimensions gridSize; private: Drawer& drawer; XmlLayout layout; TLVec table; CardT* selected = nullptr; void fillSolveableTable(); wxPoint getRandLowest(); void emplace_rand(int id, std::set<ThreePoint>& positions, std::set<ThreePoint>::iterator& next_ptr, bool canBeUp); bool wouldBeUpFree(const ThreePoint& prev, const ThreePoint& next); void push_available(std::set<ThreePoint>& positions, const ThreePoint& pos); void fillRandom(); CardT genRandId(); CardT* getCardByPosition(ThreePoint& point); bool available(const ThreePoint& point) const; bool upFree(const ThreePoint& point) const; bool sideFree(const ThreePoint& point) const; bool sameValues(CardT a, CardT b) const; std::array<uint8_t, TILE_IMAGES_N> cardsCounter; std::stack<std::array<CardEntry, 2>> steps; }; #endif