#ifndef GAMEFRAME_H_ #define GAMEFRAME_H_ #include "./wxw.h" #include "./Graphics.h" /// @uml{style[#line.dotted:blue]} class GameFrame : public wxFrame { public: GameFrame(); private: Graphics paint; void InitMenu(); void OnExit(wxCommandEvent &event); void OnHelp(wxCommandEvent &event); void OnRules(wxCommandEvent &event); void OnAbout(wxCommandEvent &event); void OnPaint(wxPaintEvent& event); DECLARE_EVENT_TABLE() }; enum { IDM_Exit = wxID_EXIT, IDM_Help = wxID_HELP, IDM_About = wxID_ABOUT, IDM_New_Game = 1, IDM_Rules }; #endif