#ifndef MainFrame_H_ #define MainFrame_H_ #include "wxw.h" #include "GamePanel.h" #include #include /// @uml{style[#line.dotted:blue]} class MainFrame : public wxFrame { public: MainFrame(); ~MainFrame(); private: void InitMenu(); void BindMenu(); void OnOpen(wxCommandEvent& _); GamePanel *panel; const wxString dataDirPath; }; enum { IDM_Open = wxID_OPEN, IDM_Exit = wxID_EXIT, IDM_Help = wxID_HELP, IDM_About = wxID_ABOUT, IDM_Rules = wxID_HIGHEST + 1, IDM_New_Game }; #endif