#ifndef MainFrame_H_ #define MainFrame_H_ #include "wxw.h" #include "GamePanel.h" class MainFrame : public wxFrame { public: MainFrame(); wxString layoutPath; private: void initMenu(); void bindMenu(); GamePanel* panel; bool openLayout(); void startGame(); const std::function setMinSize_fn; const wxString dataDirPath; bool solveable = false; // determites wether to generate solveable or // completely random map }; enum { IDM_Open = wxID_OPEN, IDM_Exit = wxID_EXIT, IDM_Help = wxID_HELP, IDM_About = wxID_ABOUT, IDM_Rules = wxID_HIGHEST + 1, IDM_New_Game, IDM_Solveable, IDM_Undo, IDM_Reshuffle }; #endif