#ifndef CONTROLLER_H #define CONTROLLER_H #include #include #include #include "wxw.h" #include "Drawer.h" #include "XmlLayout.h" class Controller { public: Controller(Drawer& drawer) : drawer(drawer){}; int stopwatch = -1; void loadLayout(const wxString& path); void handleClick(const wxPoint& point); TLVec& getTable(); void free_table(); void fill(bool solveable); uint8_t remaining; void undo(); bool gameStarted() const; Dimensions gridSize; private: Drawer& drawer; XmlLayout layout; TLVec table; CardT* selected = nullptr; void fillSolveableTable(); wxPoint getRandLowest(); void emplace_table(CardT id, const ThreePoint& pos, std::set& positions); void next_rand(std::set& positions, std::set::iterator& ptr, bool canOverlap, uint8_t& not_end); bool wouldOverlap(const ThreePoint& prev, const ThreePoint& next); bool corrInd(const ThreePoint& p, const ThreePoint& d); bool Free(const ThreePoint& p, const ThreePoint& d); bool NFree(const ThreePoint& p, const ThreePoint& d); void push_available(std::set& positions, const ThreePoint& pos); void fillRandom(); CardT getFreeSingularId(CardT prev); CardT genRandId(); CardT* getCardByPosition(ThreePoint& point); bool available(const ThreePoint& point) const; bool upFree(const ThreePoint& point) const; bool sideFree(const ThreePoint& point) const; bool sameValues(CardT a, CardT b) const; std::array cardsCounter; std::stack> steps; }; #endif