Fixed image loading
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41fa4c3833
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@ -2,10 +2,6 @@
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static const char* tileImageNames[] = { "Pin1", "Pin2", "Pin3", "Pin4", "Pin5", "Pin6", "Pin7", "Pin8", "Pin9", "Sou1", "Sou2", "Sou3", "Sou4", "Sou5", "Sou6", "Sou7", "Sou8", "Sou9", "Man1", "Man2", "Man3", "Man4", "Man5", "Man6", "Man7", "Man8", "Man9", "Chun", "Haku", "Hatsu", "Nan", "Pei", "Shaa", "Ton", "Flower1", "Flower2", "Flower3", "Flower4", "Season1", "Season2", "Season3", "Season4" };
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static const char* tileImageNames[] = { "Pin1", "Pin2", "Pin3", "Pin4", "Pin5", "Pin6", "Pin7", "Pin8", "Pin9", "Sou1", "Sou2", "Sou3", "Sou4", "Sou5", "Sou6", "Sou7", "Sou8", "Sou9", "Man1", "Man2", "Man3", "Man4", "Man5", "Man6", "Man7", "Man8", "Man9", "Chun", "Haku", "Hatsu", "Nan", "Pei", "Shaa", "Ton", "Flower1", "Flower2", "Flower3", "Flower4", "Season1", "Season2", "Season3", "Season4" };
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/**
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* TODO: fix not loading last two tiles icons
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*/
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Drawer::Drawer(): marked{-1, -1, -1} {
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Drawer::Drawer(): marked{-1, -1, -1} {
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for (int i = 0; i < TILE_IMAGES_N; i++) {
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for (int i = 0; i < TILE_IMAGES_N; i++) {
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if (!tileImages[i].LoadFile(_("./resources/tiles/") + _(tileImageNames[i]) + _(".png"), wxBITMAP_TYPE_PNG))
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if (!tileImages[i].LoadFile(_("./resources/tiles/") + _(tileImageNames[i]) + _(".png"), wxBITMAP_TYPE_PNG))
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4
Drawer.h
4
Drawer.h
@ -18,7 +18,7 @@ public:
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wxSize tableSize;
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wxSize tableSize;
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wxSize tilePixelSize; // 600x800
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wxSize tilePixelSize; // кратно 600x800
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wxSize resolution;
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wxSize resolution;
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Dimensions gridSize;
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Dimensions gridSize;
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wxRect tablePixelRect;
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wxRect tablePixelRect;
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@ -36,7 +36,7 @@ private:
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void drawScreen(wxDC& dc);
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void drawScreen(wxDC& dc);
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void drawTile(wxDC& dc, int8_t index, const wxPoint& position, uint8_t zIndex);
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void drawTile(wxDC& dc, int8_t index, const wxPoint& position, uint8_t zIndex);
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wxImage tileImages[40];
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wxImage tileImages[TILE_IMAGES_N];
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wxBitmap bgBitmap;
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wxBitmap bgBitmap;
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wxBitmap screenBitmap;
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wxBitmap screenBitmap;
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