Initial release: added Game class and tests for it

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Dmitriy Shishkov 2021-08-10 13:41:46 +03:00
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.gitignore vendored Normal file
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dist/
.venv/
.vscode/
__pycache__/
.coverage
.pytest_cache/

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LICENCE Normal file
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Copyright (c) 2018 The Python Packaging Authority
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README.md Normal file
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# Tic Tac Toe
A simple tic tac toe game implementation
## Usage
tic-tac-toe module exports main game class `Game` and `Pl` and `Tr` enums to simplify typing.
### `Game` class
TODO: Add Game class description
### `Pl` and `Tr` Enums
`Pl` has two members: `X` and `O` meaning X and O players. `Tr` enum has all members of `Pl` plus `E` entry meaning empty cell.

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pyproject.toml Normal file
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[build-system]
requires = ["setuptools", "wheel"]
build-backend = "setuptools.build_meta"

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setup.py Normal file
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import setuptools
with open("README.md", "r", encoding="utf-8") as fh:
long_description = fh.read()
setuptools.setup(
name="tic-tac-toe-dm1sh",
version="0.0.1",
author="dm1sh",
author_email="me@dmitriy.icu",
description="A simple tic tac toe game implementation",
long_description=long_description,
long_description_content_type="text/markdown",
url="https://github.com/dm1sh/tic-tac-toe",
project_urls={
"Bug Tracker": "https://github.com/dm1sh/tic-tac-toe/issues",
},
classifiers=[
"Programming Language :: Python :: 3",
"License :: OSI Approved :: MIT License",
"Operating System :: OS Independent",
],
package_dir={"": "src"},
packages=setuptools.find_packages(where="src"),
python_requires=">=3.6",
)

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from .game import Game, Tr, Pl
__all__ = [Game, Tr, Pl]

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src/tic_tac_toe/game.py Normal file
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from typing import List, Tuple
from enum import Enum
class Pl(Enum):
X = 3
O = 2
class Tr(Enum):
E = 0
X = Pl.X
O = Pl.O
class Game:
"""
Board indexes preview:
[[0, 1, 2],
[3, 4, 5],
[6, 7, 8]]
"""
_board: List[Tr]
def __init__(self):
self._board = [Tr.E] * 9
def get_board(self) -> List[Tr]:
"""
Returns copy of game board. Use it to display board in UI.
"""
return self._board.copy()
def check_move(self, pos: int) -> bool:
"""
Checks if board cell empty
"""
return self._board[pos] == Tr.E
def check_filled(self) -> bool:
"""
Checks if game board is filled
"""
return self._board.count(Tr.E) == 0
def check_win(self, pos: int) -> bool:
"""
Checks if this move will make player a winner.
"""
b = self._board
row_n = pos - pos % 3
row = b[row_n] == b[row_n + 1] == b[row_n + 2] != Tr.E
col_n = pos % 3
col = b[col_n] == b[col_n + 3] == b[col_n + 6] != Tr.E
diag = False
alt_diag = False
if (pos % 4 == 0):
diag = b[0] == b[4] == b[8] != Tr.E
if (pos in (2, 4, 6)):
alt_diag = b[2] == b[4] == b[6] != Tr.E
return row or col or diag or alt_diag
def insert(self, pos: int, who: Tr) -> None:
"""
Sets game board's cell to specified value. Better use `move` method when possible
"""
self._board[pos] = who
def move(self, pos: int, who: Pl) -> bool:
"""
Sets game board cell to specified value when possible. It also returns true if player has won.
"""
if (self.check_move(pos)):
self.insert(pos, who)
return self.check_win(pos)
else:
return False
def get_free(self) -> Tuple[int]:
"""
Returns
"""
return tuple(filter(lambda i: self._board[i] == Tr.E, range(9)))

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tests/__init__.py Normal file
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tests/test_game.py Normal file
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from src.tic_tac_toe import Game, Tr
def test_init():
g = Game()
assert len(g._board) == 9
for i in range(9):
assert g._board[i] == Tr.E
def setup_insert_1X() -> Game:
g = Game()
g.insert(1, Tr.X)
return g
def setup_insert_13X5O() -> Game:
g = Game()
g.insert(1, Tr.X)
g.insert(5, Tr.O)
g.insert(3, Tr.X)
return g
def test_insert_1X():
g = setup_insert_1X()
b = g._board
assert b.count(Tr.X) == 1
assert b.count(Tr.O) == 0
assert b.count(Tr.E) == 8
def test_insert_1X5O():
g = setup_insert_13X5O()
b = g._board
assert b.count(Tr.X) == 2
assert b.count(Tr.O) == 1
assert b.count(Tr.E) == 6
assert b[1] == Tr.X
assert b[3] == Tr.X
assert b[5] == Tr.O
def test_get_board():
g1 = setup_insert_1X()
g2 = setup_insert_13X5O()
for g in (g1, g2):
b = g._board
test_b = g.get_board()
for el in Tr:
assert b.count(el) == test_b.count(el)
def test_move():
g = Game()
res = g.move(0, Tr.X)
assert res == False
res_board = g.get_board()
assert res_board[0] == Tr.X
assert res_board.count(Tr.X) == 1
assert res_board.count(Tr.O) == 0
assert res_board.count(Tr.E) == 8
res = g.move(3, Tr.O)
assert res == False
res_board = g.get_board()
assert res_board[3] == Tr.O
assert res_board.count(Tr.X) == 1
assert res_board.count(Tr.O) == 1
assert res_board.count(Tr.E) == 7
res = g.move(1, Tr.X)
assert res == False
res_board = g.get_board()
assert res_board[1] == Tr.X
assert res_board.count(Tr.X) == 2
assert res_board.count(Tr.O) == 1
assert res_board.count(Tr.E) == 6
res = g.move(2, Tr.X)
assert res == True
res_board = g.get_board()
assert res_board[2] == Tr.X
assert res_board.count(Tr.X) == 3
assert res_board.count(Tr.O) == 1
assert res_board.count(Tr.E) == 5
res = g.move(2, Tr.X)
assert res == False
def test_get_free():
g1 = setup_insert_1X()
g2 = setup_insert_13X5O()
for g in (g1, g2):
b = g._board
free = g.get_free()
assert len(free) == b.count(Tr.E)
for i in free:
assert b[i] == Tr.E
def test_check_move():
g = setup_insert_13X5O()
assert g.check_move(3) == False
assert g.check_move(0) == True
def test_check_filled():
g = Game()
assert g.check_filled() == False
for i in range(8):
g.insert(i, (Tr.X, Tr.O)[i % 2])
assert g.check_filled() == False
g.insert(8, Tr.X)
assert g.check_filled() == True
def test_check_win():
for steps in ((0, 1, 2), (0, 3, 6), (0, 4, 8), (2, 4, 6)):
g = Game()
for i in range(9):
assert g.check_win(i) == False
g.insert(5, Tr.O)
for i in range(9):
assert g.check_win(i) == False
for i in steps:
g.insert(i, Tr.X)
assert g.check_win(i) == True