#include #include #include #include void clrscr(); bool strcomp(char *a, char *b); void drawTriangle(char type[3], int height, char symbol1, char symbol2); void drawLine(int freeSpace, int length, char symbol); void getTriangleOptions(char *type); int main() { /* Header */ clrscr(); printf("\n\n"); printf(" * Welcom to The Triangle programm.\n"); printf(" *** It would help you to draw some simple, but beautiful triangles.\n"); printf("***** Hope you'll enjoy using it!\n"); printf("\n\n"); sleep(2); clrscr(); /* Preview */ drawTriangle("so", 5, '*', '\0'); printf("(so)lid\n"); drawTriangle("st", 5, '*', '+'); printf("(st)ripped\n"); /* Configuration */ printf("Select what mode do you want to work with: "); // Type char type[3]; fgets(type, 3, stdin); printf("%s. Great choise!\n", (strcomp(type, "so") ? "Solid" : "Stripped")); // Height int height; printf("Height of triangle: "); scanf("%d", &height); getchar(); // Primary symbol char symbol1; printf("Primary symbol: "); symbol1 = getchar(); getchar(); // Secondary symbol char symbol2; if (strcomp(type, "st")) { printf("Secondary symbol: "); symbol2 = getchar(); } /* Drawing */ drawTriangle(type, height, symbol1, symbol2); return 0; } void clrscr() { printf("\e[1;1H\e[2J"); } bool strcomp(char *a, char *b) { int i = 0; while (a[i] != '\0' && a[i] != '\n') { if (a[i] != b[i]) return false; i++; } if (a[i] != '\0' || b[i] != '\0') return false; return true; } void drawTriangle(char type[3], int height, char symbol1, char symbol2) { if (strcomp(type, "so")) { symbol2 = symbol1; } else if (strcomp(type, "st")) { } else { printf("Wrong input, try angain\n"); return; } for (int i = 0; i < height; i++) { char curSymbol; if ((i + 1) % 2 == 1) { curSymbol = symbol1; } else { curSymbol = symbol2; } drawLine(height - i - 1, i * 2 + 1, curSymbol); } } void drawLine(int freeSpace, int length, char symbol) { for (int i = 0; i < freeSpace; i++) { putchar(' '); } for (int i = 0; i < length; i++) { putchar(symbol); } putchar('\n'); } void getTriangleOptions(char *type) { printf(""); }