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14
TicTacToeApp.cpp
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14
TicTacToeApp.cpp
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@ -0,0 +1,14 @@
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#include "TicTacToeApp.h"
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#include "TicTacToeDlg.h"
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CTicTacToeApp app;
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BOOL CTicTacToeApp::InitInstance()
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{
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CTicTacToeDlg* dlg = new CTicTacToeDlg();
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dlg->DoModal();
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return TRUE;
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}
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8
TicTacToeApp.h
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8
TicTacToeApp.h
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@ -0,0 +1,8 @@
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#pragma once
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#include <afxwin.h>
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class CTicTacToeApp : public CWinApp {
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public:
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virtual BOOL InitInstance();
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};
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116
TicTacToeDialog.rc
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116
TicTacToeDialog.rc
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_TIC_TAC_TOE_DIALOG DIALOGEX 0, 0, 311, 204
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Game from Dmitriy Shishkov"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "Yes",IDOK,199,183,50,14
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PUSHBUTTON "No",IDCANCEL,254,183,50,14
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PUSHBUTTON "",IDC_BUTTON1,107,59,32,29,BS_FLAT
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LTEXT "Can you beat this AI in Tic-Tac-Toe?",IDC_STATIC,7,7,297,18
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PUSHBUTTON "",IDC_BUTTON2,139,59,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON3,171,59,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON4,107,88,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON5,139,88,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON6,171,88,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON7,107,117,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON8,139,117,32,29,BS_FLAT
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PUSHBUTTON "",IDC_BUTTON9,171,117,32,29,BS_FLAT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_TIC_TAC_TOE_DIALOG, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 304
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TOPMARGIN, 7
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BOTTOMMARGIN, 197
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_TIC_TAC_TOE_DIALOG AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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31
TicTacToeDialog.sln
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31
TicTacToeDialog.sln
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32210.238
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TicTacToeDialog", "TicTacToeDialog.vcxproj", "{FA0F9820-6113-481C-8A13-11612ACADAD6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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||||
Release|x86 = Release|x86
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Debug|x64.Build.0 = Debug|x64
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||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Debug|x86.Build.0 = Debug|Win32
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||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Release|x64.ActiveCfg = Release|x64
|
||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Release|x64.Build.0 = Release|x64
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||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Release|x86.ActiveCfg = Release|Win32
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||||
{FA0F9820-6113-481C-8A13-11612ACADAD6}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {8FAD6C10-D566-41D4-8299-9E507E3F8EA8}
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||||
EndGlobalSection
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||||
EndGlobal
|
162
TicTacToeDialog.vcxproj
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162
TicTacToeDialog.vcxproj
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@ -0,0 +1,162 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{d77535d7-7828-4913-91de-08c41d804f8f}</ProjectGuid>
|
||||
<RootNamespace>TicTacToeDialog</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Dynamic</UseOfMfc>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
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</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
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||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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<ResourceCompile>
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<Culture>0x0419</Culture>
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<ClCompile>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
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<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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|
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<ItemGroup>
|
||||
<ClCompile Include="TicTacToeApp.cpp" />
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||||
<ClCompile Include="TicTacToeDlg.cpp" />
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||||
<ClCompile Include="TicTacToeGame.cpp" />
|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="TicTacToeApp.h" />
|
||||
<ClInclude Include="TicTacToeDlg.h" />
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||||
<ClInclude Include="TicTacToeGame.h" />
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<ItemGroup>
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<ResourceCompile Include="TicTacToeDialog.rc" />
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<ImportGroup Label="ExtensionTargets">
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|
47
TicTacToeDialog.vcxproj.filters
Normal file
47
TicTacToeDialog.vcxproj.filters
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClCompile Include="TicTacToeApp.cpp">
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|
||||
<ClCompile Include="TicTacToeDlg.cpp">
|
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<Filter>Source Files</Filter>
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</ClCompile>
|
||||
<ClCompile Include="TicTacToeGame.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="TicTacToeApp.h">
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||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="TicTacToeDlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TicTacToeGame.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
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</ItemGroup>
|
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<ItemGroup>
|
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<ResourceCompile Include="TicTacToeDialog.rc">
|
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60
TicTacToeDlg.cpp
Normal file
60
TicTacToeDlg.cpp
Normal file
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||||
#include "TicTacToeDlg.h"
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||||
|
||||
void CTicTacToeDlg::OnOK()
|
||||
{
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||||
if (player == SqState::O)
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||||
MessageBox(L"Who are you trying to trick?", L"Game result");
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||||
else
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void CTicTacToeDlg::DoDataExchange(CDataExchange* pDX)
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||||
{
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||||
CDialog::DoDataExchange(pDX);
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||||
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||||
for (UINT i = 0; i < 9; i++)
|
||||
DDX_Control(pDX, IDC_BUTTON1 + i, buttons[i]);
|
||||
}
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||||
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||||
BEGIN_MESSAGE_MAP(CTicTacToeDlg, CDialog)
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||||
ON_CONTROL_RANGE(BN_CLICKED, IDC_BUTTON1, IDC_BUTTON9, CTicTacToeDlg::OnBnClickedSquare)
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||||
END_MESSAGE_MAP()
|
||||
|
||||
void CTicTacToeDlg::OnBnClickedSquare(UINT nID)
|
||||
{
|
||||
if (ended) return;
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||||
|
||||
UINT btn_id = nID - IDC_BUTTON1;
|
||||
if (field[btn_id] == SqState::E) {
|
||||
CString msg;
|
||||
msg.Format(L"Pressed %u button", nID);
|
||||
TRACE(msg);
|
||||
|
||||
player = SqState::X;
|
||||
playerMove(btn_id);
|
||||
buttons[btn_id].SetWindowTextW(L"X");
|
||||
|
||||
if (checkWin(SqState::X)) {
|
||||
ended = TRUE;
|
||||
MessageBox(L"You have been able to do this! It's really cool, because my algorithm must be invincible.", L"Game result");
|
||||
return;
|
||||
}
|
||||
|
||||
player = SqState::O;
|
||||
|
||||
if (checkDraw()) {
|
||||
MessageBox(L"It's draw. You are still good enogh and didn't do mistakes during the game. This AI is powered by minimax algorithm, so it is invincible by design.", L"Game result");
|
||||
return;
|
||||
}
|
||||
|
||||
UINT comp_id = findComputerMove();
|
||||
playerMove(comp_id);
|
||||
buttons[comp_id].SetWindowTextW(L"O");
|
||||
|
||||
if (checkWin(SqState::O)) {
|
||||
ended = TRUE;
|
||||
MessageBox(L"Unfortunatly, you lost. If it'll make you feel any better, this AI is powered by minimax algorithm, so it is invincible by design.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
20
TicTacToeDlg.h
Normal file
20
TicTacToeDlg.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <afxwin.h>
|
||||
|
||||
#include "TicTacToeGame.h"
|
||||
#include "resource.h"
|
||||
|
||||
class CTicTacToeDlg : public CDialog, public TicTacToeGame {
|
||||
public:
|
||||
CTicTacToeDlg() : CDialog(IDD_TIC_TAC_TOE_DIALOG, NULL) {};
|
||||
|
||||
private:
|
||||
void OnOK();
|
||||
void DoDataExchange(CDataExchange* pDX);
|
||||
|
||||
CButton buttons[9];
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
afx_msg void OnBnClickedSquare(UINT nID);
|
||||
};
|
126
TicTacToeGame.cpp
Normal file
126
TicTacToeGame.cpp
Normal file
@ -0,0 +1,126 @@
|
||||
#include "TicTacToeGame.h"
|
||||
|
||||
/**
|
||||
* @brief Sets field cell to current player
|
||||
* @param coord - Cell coordinate
|
||||
*/
|
||||
void TicTacToeGame::playerMove(UINT coord)
|
||||
{
|
||||
field[coord] = player;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculates best move for computer using minimax algorithm
|
||||
*/
|
||||
UINT TicTacToeGame::findComputerMove()
|
||||
{
|
||||
INT bestScore = INT_MIN, score;
|
||||
UINT bestCell = -1;
|
||||
|
||||
for (UINT i = 0; i < 9; i++)
|
||||
if (field[i] == SqState::E) {
|
||||
field[i] = SqState::O;
|
||||
|
||||
score = minimax(0, SqState::O);
|
||||
|
||||
if (score > bestScore) {
|
||||
bestScore = score;
|
||||
bestCell = i;
|
||||
}
|
||||
|
||||
field[i] = SqState::E;
|
||||
}
|
||||
|
||||
return bestCell;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculates score of current game board for player. If the game is ended, it returns its result minus depth of this state in game tree. Else, it returns
|
||||
* @param depth - Number of steps made in game graph
|
||||
* @param player - Player for which we want to calculate current score
|
||||
*/
|
||||
INT TicTacToeGame::minimax(UINT depth, SqState player)
|
||||
{
|
||||
if (player == SqState::E) throw "Called with Empty player";
|
||||
|
||||
SqState enemy = getEnemy(player);
|
||||
|
||||
INT winScore = checkWin(player);
|
||||
|
||||
if (winScore) return winScore - depth;
|
||||
|
||||
INT maxEnemyScore = INT_MIN;
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
if (field[i] == SqState::E) {
|
||||
field[i] = enemy;
|
||||
INT score = minimax(depth + 1, enemy);
|
||||
|
||||
if (score > maxEnemyScore)
|
||||
maxEnemyScore = score;
|
||||
|
||||
field[i] = SqState::E;
|
||||
}
|
||||
|
||||
if (maxEnemyScore == INT_MIN) return 0;
|
||||
|
||||
return -maxEnemyScore;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks if current game state is wining for player or its enemy
|
||||
* @param player - Player for which we check
|
||||
* @returns 10 means win for player, -10 - for enemy, 0 - draw or unfinished
|
||||
*/
|
||||
INT TicTacToeGame::checkWin(SqState player)
|
||||
{
|
||||
if (player == SqState::E) throw "Called with Empty player";
|
||||
|
||||
SqState enemy = getEnemy(player);
|
||||
|
||||
for (INT i = 0; i < 3; i++) {
|
||||
if ((field[i * 3] == field[1 + i * 3] && field[1 + i * 3] == field[2 + i * 3]) || // Row
|
||||
(field[i] == field[3 + i] && field[3 + i] == field[6 + i])) { // Column
|
||||
if (field[i * 4] == player)
|
||||
return 10;
|
||||
if (field[i * 4] == enemy)
|
||||
return -10;
|
||||
}
|
||||
}
|
||||
|
||||
if ((field[0] == field[4] && field[4] == field[8]) || // first diagonal
|
||||
(field[2] == field[4] && field[4] == field[6])) { // second diagonal
|
||||
if (field[4] == player)
|
||||
return 10;
|
||||
if (field[4] == enemy)
|
||||
return -10;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks if current game state is a draw
|
||||
*/
|
||||
BOOL TicTacToeGame::checkDraw()
|
||||
{
|
||||
for (int i = 0; i < 9; i++)
|
||||
if (field[i] == SqState::E)
|
||||
return FALSE;
|
||||
|
||||
ended = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Utility for getting enemy of player
|
||||
*/
|
||||
SqState TicTacToeGame::getEnemy(SqState player)
|
||||
{
|
||||
if (player == SqState::E) throw "Called with Empty player";
|
||||
|
||||
if (player == SqState::X)
|
||||
return SqState::O;
|
||||
else
|
||||
return SqState::X;
|
||||
}
|
22
TicTacToeGame.h
Normal file
22
TicTacToeGame.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <afxwin.h>
|
||||
|
||||
enum class SqState {
|
||||
E = -1, X, O
|
||||
};
|
||||
|
||||
class TicTacToeGame {
|
||||
public:
|
||||
SqState field[9] = { SqState::E, SqState::E, SqState::E, SqState::E, SqState::E, SqState::E, SqState::E, SqState::E, SqState::E };
|
||||
SqState player = SqState::X;
|
||||
BOOL ended = FALSE;
|
||||
|
||||
void playerMove(UINT coord);
|
||||
UINT findComputerMove();
|
||||
|
||||
INT minimax(UINT depth, SqState player);
|
||||
INT checkWin(SqState player);
|
||||
BOOL checkDraw();
|
||||
SqState getEnemy(SqState player);
|
||||
};
|
25
resource.h
Normal file
25
resource.h
Normal file
@ -0,0 +1,25 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by TicTacToeDialog.rc
|
||||
//
|
||||
#define IDD_TIC_TAC_TOE_DIALOG 101
|
||||
#define IDC_BUTTON1 1001
|
||||
#define IDC_BUTTON2 1002
|
||||
#define IDC_BUTTON3 1003
|
||||
#define IDC_BUTTON4 1004
|
||||
#define IDC_BUTTON5 1005
|
||||
#define IDC_BUTTON6 1006
|
||||
#define IDC_BUTTON7 1007
|
||||
#define IDC_BUTTON8 1008
|
||||
#define IDC_BUTTON9 1009
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 106
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1005
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user